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It also frees them from being held under scrutiny by evolving paleontology research. This would allow new evolved versions of dinosaurs never seen before, and give the creative team freedom to explore both imaginative designs for the monsters as well as enemies that can be trademarked. One variation to the story that I would suggest is that the dinosaurs are not hauled from 65 million years ago, but instead are from an alternate timeline where they never went extinct.
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#REGINA DINO CRISIS VOICE ACTOR MOVIE#
The original Predator would be inspiration for this, as in that movie the characters must utilized more primitive methods to defeat their adversary. Various traps and environmental effects (steam pipes, laser traps, bear traps, etc) can be used to help lay ambushes on dinosaurs. This means using the environment to your advantage. I think of this as something like Dead Space, where she can find work benches to alter her weapons.Įmphasis would be on survival. The shotgun would be the primary weapon she uses (due to the type of enemy she faces), which can be altered for a variety of attacks. I would want to see this further improved by having a large customization system, where she can alter weapons and create a large variety of ammunition for her arsenal.
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Some of the ideas I want to discuss in my video, and ideas I feel would both improve a player's experience in Dino Crisis and separate it from being JUST a Resident Evil clone are: